An AR/VR app featuring Jules Verne and Journey to the Center of the Earth
Technology: AR, VR, Meta Quest 3
What we did: Design, Development
Step into the next generation of cultural engagement. Developed natively for the Meta Quest 3, our latest XR solution transforms classic literature into an unforgettable, interactive journey, setting a new standard for modern museum exhibitions. By blending advanced Mixed Reality (MR) and Full Virtual Reality (VR), this application offers a dual-experience approach that fundamentally changes how visitors interact with history and literature.
1. Space Transformation (Mixed Reality): Using a pioneering MR approach, the application scans the museum’s physical environment and dynamically transforms its walls and surroundings into an interactive 3D canvas. The museum itself becomes part of the story, dissolving the boundaries between reality and fiction. 2. Fully Immersive Journey (Virtual Reality): Visitors are completely transported into the world of Jules Verne’s Journey to the Center of the Earth. Led by the novel’s main characters as their personal guides, users experience the entire epic narrative firsthand in a stunning, fully realized digital environment.